Computer aided design

THis week we will work with

Parametric design

Make a model for final project proposal:

Raster
Vector
2D
3D
Render
Animate
Simulate

 

Test different software for parametric design and document it. Programs I could try:

Blender, Fusion, FreeCAD, UnrealEngine, OpenSCAD, Onshape and Inkscape

 

 

Image magick

I used this website for info on Image Magick

Installed with winget:

winget install ImageMagick.Q16-HDRI

Image magick is a collection of programs that behaves differently depending on your operating system.

Commands Identify file.jpg # to see the size

magick ssh_key.png -resize 20% ssh_key20.png    # Resize

mogrify -format jpg *.png                       #Change all pngs to jpg

Problem: Invalid Parameter - -resize Fix: write "

 

 

ffmpeg

In terminal: using winget

winget install ffmpeg

 

 

3D: Blender

I had an into from Fedi in Ilmenau Blender resourses:

into course useful tips from FabLab Ilmenau

Shortcuts

Shortcuts Description
X Delete
Shit + A Add
Ctrl + drag move window
N Numeric panel
T Tool panel
G Grab
G + Y/X/Z + Number Move positon as much as Number
R Rotate
R + Y/X/Z + Number Rotate axis and movement
S Scale
Alt G Reset move/grab
Alt R Reset Rotate
Alt S Reset Scale
Shift + right click move cursor
1 side view Y
3 Side view X
7 Above
F3 look up shortcuts
Space Play
Tab Change mode
E Extrude

With mouse

Zoom:       rotate mousewheel
Orbit:      press mousewheel and move mouse
Pan:        press ⇧ + mousewheel and move mouse

Save settings:

Choose where to save
Save with_between_words
Increase number of files from same project, but different wersions ---- hit + or -

Blender window

1: Main window - here you can change modes
2: Scene collection - shows all the elemnts, can change modes aswell
3: Buttons window - for adjusting settings
4: Keyframe control
x: Blender has a non overlapping windows policy
xx: Sidebar(left):

Tips:

1: Right after adding a mesh a panel will apear in the lower left screen, here adjustments can be made for the new mesh, but ONLY before you click away form the shape.

2:Always click ENTER!!

3: 1 Blender m = 1mm

4: Local view: Lest you look at and edit just 1 element

5: Shaders

right click + shape smooth
right click +  auto shape smooth --- treshhold angle smoothing

First we got familiar with the navigation system using the shortcuts G (Grab) to move objects around, R (rotate) to rotate an object and S (scale) to change the size of the elements. The result of this was a monkey tower.

monkey tower

Using the shortcut E (extrude) I created a chair from a block. And with a modifier called subdevide I smoothened it out. this needs to be done in steps. Every time a subdevition is made the abount of parts doubles and if done too quickly or too many times this made my program crash.

Subdevition

Fusion intro from Saco at Waag Futulabs

Design principles and 3D modeling Steps:

Idea
List functional requrements
Make conceptual design - sketch by hand, write in words
Make a basic design and structure your mechanics, electronics and software -- block diagram
Engineering and detailed design (3D-models, schematics, ect.)
Build prototype or product

FBS -- Functional Breakdown Structure

What it does
(sub)functions
function combinations
requrements for functions

PBS -- Product Breakdown Structure

defining structure
definign parts
how it should be built
interfaces between parts
design stratgy for parts
risk asessments
work distribution in team
defining specifications for components

WBS -- Work Breakdown Structure

what has to be done
what is related
what is priority

3D-modeling

Before:

Make sketches on paper
Choose the right tool for the job
Use your PBS to set up the part structure
For each part: define the design strategy

About Fusion

Well used engineering CAD tool. 
GOod for solids, but has other modes aswell such as mesh. Good for working with assemblies, parametric design, analeysis of motion and strenth, machining. 
In Waag we use vcarve. In Fusion the gcode can be made in a different way.
Lots of tutorials on website

Add here image of opening site and point out the panels:

Show the elements: Timeline Filestructure and naming Sketching and constraints - adding dimentions Change parameters - lets you change the parameters you have already made Inspect - for measuring Write the mouse controls Split body Revolve Sweep Offset plane Loft - under create

 

 

Some research

I have a vauge idea of how I would like to do this project. However, I am no engineer and know little about gearsystems. I therefore watcghed this youtube video to get a better understanding of what gears might work for me.

Types of gears:

Type Speed RPM BenefitS Minuses
Spur low-medium speed up to 3600 rpm
Helical High speed applications More quiet then spur gears
Bevel

Talked with Saco for some guidence. He mentioned a few different ways my plan could be achieved. ANd I will show them below.

Aftre looking around a bit on the internet I found this 3D printable ball bearing by Christoph Laimer that I would like to adapt for my project. TO do so I start by following his tutorial to learn to build it in fusion sos I can make changes to the design once I have more of a feeling for the program. I will 3D print my test, but I think the final model will need to be milled on the CNC machine.

3D: FreeCAD

FreeCAD setup tips